3.5 out of 5. Not a Metroidvania, but if you want to try its Metroidvania Sequel - Chronicles of Teddy - I highly recommend you play this one first to become familiar with its musical language concept

How Metroidvania is it? Not a Metroidvania. This is a point and click adventure game, however, it’s highly recommended that you play this before playing its Metroidvania sequel, Chronicles of Teddy
Primary Challenge:
Time to beat: ~2 hours
Review Info: This game was played on Steam

More Info

Developer: Storybird
Publisher: Plug-In-Digital, LookAtMyGame
Difficulty: Low
Platforms: Windows, Linux, MacOS, Steam, Android, iOS
Release Date: 2013/12/03
Available Languages: English

Store Links

    Amazon    Steam    Humble Bundle    itch.io    

Buy Finding Teddy if you like…

  • Point and Click Adventure Games
  • Interest in playing Chronicles of Teddy
  • Dark Humor
  • Musical Puzzles
  • Teddy Bears

▼ Review continues below ▼

The Point and Click Adventure isn’t really well known for its clever puzzle design. Instead, the genre tends to rely on zany creativity or a well-written story or mystery to find its entertainment value. Finding Teddy is really no exception, and like most good adventure games it differentiates itself with a wholly unique theme. In its case, the theme is “Language”. Our protagonist has her Teddy Bear stolen by a creature that came from a sort of twisted Narnia; a parallel dimension found just on the other side of the cupboard she has in her own home. Being a brave girl – or an insane one – she must traverse this alien world and learn to communicate with its denizens in order to retrieve her precious possession. As someone who has struggled for most of his life to learn a second language, it’s a theme that resonated with me, and I think that people in similar circumstances will appreciate what this game – and its sequel – have to offer.

Finding Teddy’s puzzles can be separated into two categories. About half of the puzzles are of the typical adventure game variety; you find the thing, put the thing into the other thing, and open up new areas to find more things. Like most adventure games this concept is pretty basic, and pretty easy to brute force. This is especially true for Finding Teddy since each of its four chapters consist of very small areas with only a few objects to interact with. It also falls into the same “moon logic” trap that you’d find in many 90s Adventure puzzlers, where puzzle solutions only make sense after you’ve randomly applied the object and your protagonist bumbles through it. Looking at this half the puzzles alone, this game is another example of why the genre is so often criticized.

Story is where most Adventure games make up for its weaknesses, and while Finding Teddy is pretty basic, it has a wondrous charm to it. While most of its world feels like it could have been borrowed from Tim Burton’s work, it still has a unique feel to it. It’s not as grossly threatening as a haunted house, instead monstrous creatures just need to be better understood and befriended – after you’ve gotten all of the achievements where they kill you horribly that is. It’s a land where there are dangers, but they’re dangers that can be tamed.

This theme of taming dangers plays nicely into the mechanic that drives the other half of the game’s puzzles. As you travel around, creatures will sing notes, and, you can eventually learn to sing back. Solve one musical puzzle, and you’re given a record of “letters” or “notes” that you can utilize to solve future puzzles. Without spoiling anything, any speaker of the English language should be able to figure out its nuances pretty quickly. Nevertheless, there’s a special satisfaction to cracking the game’s code even if it’s not particularly challenging. Besides making your way to the final encounter that truly tests your mastery of this system – and your knowledge of the world – there are a lot of optional secrets to be found along the way as well. Really immersing yourself in this concept of “Sound as Language” is why I recommend playing this game before trying its sequel. Chronicles of Teddy dives right back into the musical language system without skipping a beat, and I was personally confused trying to start with the Metroidvania game first.

Finding Teddy isn’t particularly long, nor is it very profound, but its world is charming and it makes for a relaxing few hours of entertainment all on its own. It’s a cute story about a little girl and her – possibly imaginary – world beyond her cupboard that will likely put you in a good mood after completing it. As an introduction to Chronicles of Teddy I feel like it’s necessary – if you do end up trying its sequel, be sure to get the bundle so you can play this first.

Final Score


Scoring system overview

Want a second opinion? See what other reviews say:

Steam Reviews
All Time: Very Positive
(81% of 306 Reviews)

76 Metacritic
Read critic reviews