
Monster Sanctuary
4.5 out of 5. A monster collecting turn-based battler wrapped up in a Metroidvania world. It accomplishes this rather eloquently in the ways that matter the most. even if there are a few small caveats
4.5 out of 5. A monster collecting turn-based battler wrapped up in a Metroidvania world. It accomplishes this rather eloquently in the ways that matter the most. even if there are a few small caveats
2.5 out of 5. AeternoBlade ambitiously tackles deep concepts like time travel and psychological character development, but its obsession with padding its length is detrimental to the experience.
4 out of 5. A sword and gun style platformer in the vein of the Mega Man Zero series with more emphasis on non-linear exploration. Combat depth and excellent level design sets this game apart.
2 out of 5. Drilly Willis has fun exploration and a lot of heart, but it can be broken and frustrating in other aspects. The first impressions you had looking at its screenshots are probably right.
4 out of 5. All of the fat has been trimmed off the previous 3D Castlevania title, leaving strong combat and a new addictive monster raising system to keep it interesting for multiple playthroughs.
3 out of 5. Strong level design in combination with novel concepts creates a fun risk/reward Metroidvania experience, even if a lot could be improved in terms of technical polish.
4 out of 5. Greater than the sum of its parts. If you enjoy exploring an open Metroidvania world with the occasional amazing boss fight, then its charms can easily outweigh its flaws.
4 out of 5. Frenetic gameplay and novel and deep mechanics are wrapped up by an emotional silent narrative, making Ato one of more memorable experiences within the Metroidvania genre.
3 out of 5. Competent crunchy action and addictive exploration are marred by fixed camera angles and awkward story presentation, creating an enjoyable but somewhat flawed Belmont Origin story.
3.5 out of 5. It’s so incredibly stupid that it circles around to being purely entertaining. You have to be the type that enjoys its brand of humor, but if you are then you’re in for a good time.
3.5 out of 5. In spite of some rougher edges around its gameplay, Aqauria’s world is like no other, and if you allow yourself to be immersed within it, it will doubtlessly bind itself to your memory.
3.5 out of 5. Between its no-handholding castle and the card system, there are undeniably some impressive things about Circle of the Moon, but you do need to accept that you have to grind to get there.
3.5 out of 5. UnEpic pulls off strategy and action with varying degrees of success, but the true value of the game will come from whether you are in the target audience for the story it presents.
3 out of 5. When a game is as drenched in charm as Intrepid Izzy, it’s easy to look past what could have been and just enjoy the mood. It’s not a masterpiece, but it doesn’t need to be.
3 out of 5. You’ve already heard about its problems, but there are some of positives to enjoy, making it a fun game. In an alternate universe this could have been a perfect Metroid game.
3 out of 5 – A relaxing semi Zelda-like experience that will provide a pleasant five hours of basic gameplay to enjoy. It’s fun. It’s not a groundbreaking title but I don’t think it’s trying to be.
4 out of 5. A must play for fans of the Metroid series as it progresses the story in ingenious ways. It also takes the foreboding atmosphere that Metroid has been so good at to the next level.
4 out of 5. A magic based puzzle platformer with unique Zelda-like dungeons and a large overworld full of optional secrets. Excellent level design and clever gimmicks makes exploration a delight.
4 out of 5. While more grounded than the wild fantasy that you might be accustomed to from Igavania-style titles, Chasm still provides an interesting challenge with decent options for replayability.
4 out of 5. While it has a bit of a slow start, it proves itself to be a solid combination of Castlevania and Run-and-Gun platformers. Face off with some excellent bosses using the weapons you find.
4 out of 5. A delightfully open-ended Metroidvania that asks you to forge your own path to its final encounter, with a few twists to encourage resource planning and player expression.
5 out of 5. A nearly perfect example of what a “Metroidvania” can accomplish. Even compared to the advancements found in later 2D Metroid entries, Super Metroid holds up remarkably well.
3.5 out of 5. A fun puzzle platformer novelty that sets itself apart from the competition with Double Fine’s usual bizarre world building.
4.5 out of 5. Anyone can find satisfying combat, fun exploration, and meaningful narrative in this game. But for Star Wars fans, regardless of how you feel about recent entries, you need to play this.
4 out of 5. A pure adrenaline filled power trip with that signature Capcom campiness. It will provide ample excitement from start to finish, or you can take a break from that to find more collectables.
3.5 out of 5. A sword and gun style platformer in the vein of the Mega Man Zero series with more emphasis on non-linear exploration. Excellent moments and bosses, held back by some polish issues.
5 out of 5. AM2R manages to update Metroid II with Metroid Zero’s mechanics in a way that not only honors the original’s vision, but sets a standard that remakes and Metroidvania games can aspire to.
3 out of 5. Nothing creates the feeling of being in an alien world like a game that does things completely different. Jumplord begins and ends with infinite jumping, but it’s more complicated than that.
4.5 out of 5. Improved combat, a plethora of new mechanics and areas, and an emotional continuation of the story that The Blind Forest started makes this a must play for fans of the original game.
4 out of 5. A treasure trove of platforming challenges, with plenty of options to accommodate players of all skill levels. It can be punishingly brutal, or you can just enjoy relaxing exploration.