Control
"Control is weighed down a bit by some AAA tropes, but that doesn't stop it from being an immersive narrative masterpiece and a gratifying power fantasy."
Metroidvania fit: Low Fit. Control's progression is fairly linear, but there are enough secrets that require movement upgrades to reach th
- Developer
- Remedy Entertainment
- Time to Beat
- ~14 hours
- Release Date
- 2019/08/27
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Final Verdict
Control
"Control is weighed down a bit by some AAA tropes, but that doesn't stop it from being an immersive narrative masterpiece and a gratifying power fantasy."
Metroidvania Breakdown
Combat is snappy with a great dynamic between using your gun and your ''magic'' powers. The leveling system supporting the combat could use a lot of improvement
There is some minor platforming but there's not a heavy emphasis on it
The level design is great but a lot of the rewards are tied to an RNG based system that pads the gratification
Puzzles are not common, but there are a few great headscratchers in there, though some may feel a bit pace breaking
The presentation of the narrative is a masterwork, and as an immersive escapist universe there is no rival, however the story actually being conveyed might create mixed feelings for anyone looking for a traditional arc or message
The mix of real footage and modern graphics creates a great illusion of other-worldliness that will likely stand the test of time, even if the uncanny valley characters might not otherwise.
Anyone who has played this game knows exactly the part that pushes this game into having the maximum Music score.
Technically the skill tree and variety of weapons can support diversity in multiple playthroughs, but neither of those systems are particularly great.