Misc Metroidvania Medium Fit
Grizzland review
A fascinating short and sweet mystery game that uses Metroidvania tropes to allow the player to explore and come to their own conclusions. Recommended as a relaxing unfolding enigma.
Great
out of 5
Reviewed
The concept of memory is something that Video Games use often to involve the player in the game’s world. Memory loss allows the story to start in medias res so that the player can get right into the action. Griizzland sort of does that, but it’s a little different. It takes full advantage of the fact that when you put your hands on the controller of a new IP like this, you have no idea what to expect until the game introduces its tutorial and however it wants to present its narrative. At its core, Griizzland is something of an interactive mystery, and being a Metroidvania style game allows uncovering that mystery to be fun in that explorative unfolding way. Combat and the game’s other elements are incidental to this goal, and Griizzland’s complete focus on allowing the player to come to his or her own conclusions is part of what makes it a great game.
After a short tutorial where you have a lot of the game’s power-ups from the outset, you’re thrown into the game proper without single ability to your name; you can’t even jump. You’re given no information on what you’re supposed to be doing or why, but there’s a tree in the early area of the game that keeps talking about how thirsty it is. Defending nature is something we often do in video games, so collecting water seems like the obvious thing to do. Maybe it’s because of other indie games that use similarly monochromatic palettes, but with my lack of knowledge of what goals I should be achieving I was immediately suspicious of every action I took. I even tried to avoid killing enemies for a very long time in case there was some pacifist ending to shoot for (I’m not entirely positive that there isn’t.)
But collecting water was the only thing the game gave me to do that seemed somewhat clear, so might as well go for it. Water vessels double up as checkpoints – restoring your health and respawning you at that point when you die. So on each level of the game, your object is to use every checkpoint at least once – then it’s back to the center of the stage to move up a level.
Along your way you’ll be faced with some basic enemy obstacles, each one having specific and predictable behavior. Bats take a minute to break off their perches, so if you’re fast enough you can avoid their pursuit. Dinos will chase you down, and these weird dwarf men will run up to you and explode. Each playable area consists of a single screen rather than scrolling around (similar to La-Mulana), so every obstacle can be tackled an a controlled area. Understanding of enemy patterns and methodically moving between screens is the key to keeping your health up. Your sword is very slow and awkward to use, and swinging puts you in a very vulnerable state for a while. You can combo your attack to mitigate this somewhat, but ultimately knowing when you’re safe to attack is far more important than your reflexes – which is going to be a turn-off to anyone looking for something more similar to the more action oriented Metroidvania games out there.
Combat isn’t what makes Griizzland great though. It’s figuring out how to fill in every square of the map and finding all of the notes that expose what’s really going on in the game’s world. Paying attention to the level architecture and keeping track of where you might want to come back to once you get new powers is rewarding. Solving the NPC’s various quests is sometimes even surprising. In spite my having been exposed to numerous gaming tropes to the point of possibly being jaded, I still found myself completely intrigued by what Griizzland has to offer. It’s beyond the scope of a review to spoil anything further, but I think it’s safe to say that if you enjoy the mystery aspect that a lot of Metroidvania games are able to capture, you’ll enjoy Griizzland.
I probably should mention one other minor thing that might annoy some people; the game really only has one song. It plays different music when you fight bosses, and the song will be somewhat altered when you’re underwater or in the game’s cave area, but for the most part you’ll be listening to a single melody. I personally liked it – it’s a fine 8-bitish track from a very talented music artist, but it’s also still stuck in my head several days after finishing the game. If that kind of thing bugs you then definitely consider having some MP3s to supplement the soundtrack.
Griizzland has a few quirks as mentioned, but what it does well is very strong. It’s a relaxing explorative game that simply put me in a good mood after finishing it. At its budget price and not too obtrusive length (but also not quite short enough to be a Mini-Metroidvania), I have no problem recommending this to absolutely anyone who enjoys a good unfolding enigma.
Screenshots
Images: Steam store page ↗Difficulty
How hard is Grizzland?
Moderately. Grizzland scores 47/100 on our difficulty scale (#119 of 207). Some tough moments, but steady progress for most players.
- Our review: rated medium difficulty.
- Not enough Steam player reviews to compare, so the player half is estimated from games our review rated the same way.
Final verdict
Grizzland
A fascinating short and sweet mystery game that uses Metroidvania tropes to allow the player to explore and come to their own conclusions. Recommended as a relaxing unfolding enigma.
Metroidvania breakdown
Combat
3/5Swinging the sword is slow and awkward, putting you in precarious positions, however adapting to it is not only possible, it's fun
Platforming
3/5The only challenge to the platforming is figuring out how to get to places you're ''Not supposed to be'' - not a dexterity challenge
Exploration
4.5/5Exploration uncovers secrets that reveal the truth behind your actions, and finding all the collectables is a joy
Puzzle
3/5Primary puzzle is fiiguring out how to access all of the game's collectables. There is the occasional ''Traditional'' puzzle as well
Story
3.5/5The way the story is told is expertly crafted withiin video game narrative conventions, though the overall message isn't profound
Graphics
4/5The greyscale large pixels convey everything it needs to convey while maintaining a striking aesthetic
Music
4/5The music is excellent, but there's really only one song for most of the game, which might become a nuisance to some
Replayability
2.5/5There are some speed run challenge options, but overall this is a game you complete, not repeat.
The Steam review code for Grizzland was provided by the developer
Featured in
If you liked Grizzland
All reviews →
An Untitled Story
Matt Thorson's earlier work still holds up in terms of game design, offering a robust Metroidvania world to explore and plenty of precision platforming challenges.
Bone Appetit
A delightfully open-ended Metroidvania that asks you to forge your own path to its final encounter, with a few twists to encourage resource planning and player expression.
Fearmonium
Fearmonium provides some standard Metroidvania gameplay making it hard for it to stand out on those elements alone, but the story and theming make it wholly worth your time.