Metroid-Like High Fit
Shadow Complex review
So-bad-it's-good Action Movie style story with wonky experimental 2.5D combat and excellent Metroidvania style exploration. A fun romp overall.
Decent
out of 5
Reviewed
Shadow Complex is really stupid fun. The game begins with a man named Jason and his girlfriend going on an afternoon hike in the verdant Uncanny Valley, when they basically trip over a huge terrorist complex where which Jason proceeds to MURDER EVERYTHING in sight. Jason spouts dreadful lines like “Huh, the killing is getting easier, I wonder if that’s a good thing. Yeahh… That’s a good thing” as my suspension of disbelief is busy jumping over a sharknado at the rest of the story’s happenings. I found the game’s narrative hilariously “So bad it’s good”, but it’s only right on the edge of the kind of stupidity that could make it a “Great” so-bad-it’s-good thing.

I say that possibly because the gameplay is a mixed bag. On the one hand the level design, up until the final chapter of the game, is actually pretty well laid out. It’s fun to explore around and collect things, and for better or worse your next objective path is laid out for you, meaning that unless you’re being OCD about power-ups you skipped, the backtracking is relatively minimal. It does kind of lose that value in the late game however when you’ve revealed a majority of the map and you’re told to go collect the last most-important items you missed. You’re locked out of acquiring the items except by specific entry points for no other reason than “The door is apparently stuck”. which felt unnecessarily restrictive. Jason moves fast, and while he’s a little wonky, I thought it was fun to navigate the passageways with him overall.
However, the combat just isn’t good – which makes it a great thing that it comes in pretty short bursts. They tried to do this 2.5D thing where enemies come at you from the background layer, but since you control your character on a 2D plain you basically have to spray and pray to target enemies in that layer. There may be some nuance to it I just didn’t get in this playthrough, but I can’t imagine having a lot of fun on the harder difficulties messing around with aiming. What they could have done is had the right analog control a cross hair for more accurate shooting, but I doubt that would have improved it all that much. Bosses were just boring; almost every single one could be defeated by finding a safe distance and then casually tapping the grenade button over and over again until it’s dead.

In spite of these problems though, I enjoyed my time with Shadow Complex. I wouldn’t call it a “Great” by any means, but for a game I probably got for free it wasn’t the worst way to spend 5 hours of time. I ended up getting 62%ish of the game’s collectables and completed 80% of the power armor.
Screenshots
Images: Steam store page ↗Difficulty
How hard is Shadow Complex?
Not really. Shadow Complex scores 23/100 on our difficulty scale (#202 of 207). Gentle challenge — a good pick for newcomers to the genre.
- Our review: rated low, medium difficulty (the range reflects its difficulty settings).
- Steam players: 13% of 183 English reviews describe it as hard, 13% as easy — harder-rated than 1% of games here.
- Offers multiple difficulty modes, so you can tune the challenge.
Final verdict
Shadow Complex
So-bad-it's-good Action Movie style story with wonky experimental 2.5D combat and excellent Metroidvania style exploration. A fun romp overall.
Metroidvania breakdown
Combat
2/5Tried to do a weird 2.5 thing that didn't end up being nuanced enough to be challenging, or even go beyond boring in some cases
Platforming
3/5Jumping as quick and heavy and with power-ups its fun to speed through places
Exploration
3.5/5The complex is deep and full of optional content. A generous hint system makes it unfrustrating to get 100%
Puzzle
2/5Puzzles are few and far between, but it's not a focus so it's okay.
Story
2/5The story is so-bad-it's-good. It got me to laugh out loud, but it won't be winning any awards for depth
Graphics
3.5/5Character models are pretty uncanny valley by today's standards, especially the girlfriend
Music
3/5Effective but unmemorable
Replayability
2.5/5Once you get 100% completion, you can try a harder difficulty if you didn't already start on the hardest
Shadow Complex was played on Steam.
Further reading
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